Two of the titles we have to examine - Jedi Starfighter and Bounty Hunter - run with v-sync enabled, and both are double-buffered. PlayStation 4 doesn't quite hit that target, but for much of the duration, it gets very close, and the experience in those titles is transformative. Given enough computational horsepower, all of these games can theoretically run at a completely locked 60 frames per second. ![]() Regardless, there is a lot of interesting data here - principally because all three titles run with an unlocked frame-rate, and each possesses a wildly variable level of performance running on original hardware. With a sample of just three somewhat mediocre PS2 titles to experiment with, it's safe to say that we can't draw too many conclusions right now. ![]() ![]() But as we put the final touches to our initial look at the three Star Wars 'classics' revealed so far, one outstanding issue remained: just how much faster can the emulator run PS2 titles compared to original hardware? Sony's new PlayStation 2 emulation technology for PS4 runs original software with a number of key enhancements: resolution gets a ballpark 4x increase and trophy support is also added.
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